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Hi again!

I have a doubt. I want to use Rm 2000/2003 graphics, so, 16x16.

So, how can I set the map size in Rm Mv?
My map in Tiled will have, for example, the size of 20 width(20*16) and 15 height(15*16).

So in MV I put the same size?

I notice from the Demo that is using XP graphics(32x32). But I can't understand how do you mane this proportions to Mv map editor.

In the map "FLAGS" it has the size of 20(20*48) x 20(20*48) in the Mv Editor. So, in TileD your size map has 20(20*32) x 20(20*32)?

Can you provide, alongside the demo, the projects in tiled too?

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If you made a new map in Tiled that's 20x15, then just input the same in MV. The XP one has a parallax image, using Tiled's export as image function,  that was blown up by 150% to fit the MV editor. If you're using 16x16 then resize it by x3. The reason I had to do this is so you have a visual guideline that allows you to do events. You are supposed to delete that Parallax when you release the game. Since this is a tech demo, I didn't do that. 

I'm surrendering to this. Parallax takes much time, and Mv map editor is out of question =/
I just want to know if this method is compatible with the mobile version. I mean, the way it is handled by the engine is similar to the tileset, in case of performance?

It should be!

thanks! I will give it a try!

In the Demo there is probably a minor mistake made in tiled or a tiny bug.
In the Tower Map, if you walk on the stairs UP, it seems good, but when going down or in front, it faces UP and walk backwards untill almost on the bottom and face the direction DOWN.

Other that that, its an amazing plugin. 
Hopefully be able to add other features as tile events.

Just figure out how the MAPS PNG exacly works with the ladder and bush on the map but not visible when playtesting. 

Keep up the great work.

This is great tileset maker. Great job!

Great and useful work!

Thank you!


Good job!

Thank you :D