Here are some new features for Tiled Plugin!
This allows you to add special flags like ladder, counter, damage, etc. natively with Tiled. Here's how you would implement it.
- Add Tile_Flags_32x32.json to your map.
- Create a new layer called FLAGS (or something) and make sure to add the property flags -> True. Just like this picture:
- Do not add a flags layer and not put any of the flag tiles on it. It will cause a game crash.
Plugin to display a picture with a specific ID below characters but above tilemap.
Add-On Features 6-20-2019.zip 6 kB
Jun 20, 2019
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Works absolutely perfectly, thanks a lot :D!
I would suggest though if possible, to list in one of the plugins that 'KEN_TiledFlagsLayer' should be before 'AEL_TilesetPropertyRegions', otherwise it results in an error/crash.
Because it was new I added it initially below, and double-triple checked that the tileset itself was setup correctly before considering the plugin order.
Strange since that shouldn't be the case. I have it after AEL_TilesetPropertyRegions because it's dependent on it.
That is strange.
Ahhh sorry, looking back between your new example and everything I was able to work it out after checking more things. The original 'working' wasn't working first of all xD; it was a left over layer from the original method of creating a region map matching the property regions, the one thing I forgot to check.
Removing that meant the bush I thought was working, obviously wasn't because as you say AEL_TilesetPropertyRegions had to actually be before it.
What I missed was the 'Tileset Name' property in KEN_TiledFlagsLayer. Renaming that fixed everything :)!